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100 Thieves vs Eternal Fire · ROG JOURNEY Autumn 2026 ·

100 Thieves 100–16 Eternal Fire · Anubis

100 Thieves won Anubis 100–16.

100 Thieves won 4 of 12 rounds on CT and 8 of 12 on T.

Eternal Fire won 4 of 12 rounds on CT and 8 of 12 on T.

soulfly had the best rating on the map, 1.77, with 32 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
100 Thieves 100 4/12 8/12 1/2
Eternal Fire 16 4/12 8/12 1/2

100 Thieves

Player K D A +/− ADR KAST HS% Swing Rating
sirah 26 20 8 +6 94.5 75.0% 57.7% +3.2% 1.41
Gizmy 21 18 11 +3 88.5 89.3% 38.1% +2.6% 1.37
dev1ce 18 17 8 +1 74.7 89.3% 22.2% -0.1% 1.22
rain 18 17 6 +1 71.2 75.0% 44.4% +0.5% 1.12
poiii 18 19 5 -1 67.9 71.4% 44.4% -2.4% 0.92

Eternal Fire

Player K D A +/− ADR KAST HS% Swing Rating
soulfly 32 20 3 +12 112.8 85.7% 56.3% +5.2% 1.77
Kvem 18 17 10 +1 80.6 78.6% 72.2% +1.0% 1.28
jottAAA 17 21 7 -4 74.4 67.9% 58.8% -0.9% 1.01
MisteM 15 23 9 -8 66.5 67.9% 46.7% -3.3% 0.85
regali 8 20 6 -12 38.7 64.3% 25.0% -6.1% 0.52

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Time ran out
  9. Round 9 T win Bomb exploded
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Bomb exploded
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Bomb defused
  14. Round 14 T win Bomb exploded
  15. Round 15 T win Bomb exploded
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 T win Bomb exploded
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer