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100 Thieves vs HEROIC · Stake Pulse Beat II ·

100 Thieves 100–4 HEROIC · Inferno

100 Thieves won Inferno 100–4.

100 Thieves won 3 of 5 rounds on CT and 1 of 12 on T.

HEROIC won 11 of 12 rounds on CT and 2 of 5 on T.

susp had the best rating on the map, 1.87, with 19 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
100 Thieves 100 3/5 1/12 0/2
HEROIC 4 11/12 2/5 2/2

100 Thieves

Player K D A +/− ADR KAST HS% Swing Rating
dev1ce 11 14 0 -3 79.8 47.1% 63.6% -3.5% 0.99
sirah 9 14 6 -5 58.8 64.7% 77.8% -1.3% 0.98
rain 8 14 1 -6 47.1 47.1% 37.5% -1.2% 0.85
Gizmy 8 17 4 -9 77.9 52.9% 50.0% -4.2% 0.75
poiii 6 16 5 -10 47.6 52.9% 83.3% -6.5% 0.54

HEROIC

Player K D A +/− ADR KAST HS% Swing Rating
susp 19 6 5 +13 116.1 100.0% 68.4% +6.2% 1.87
nilo 17 9 2 +8 75.6 94.1% 58.8% +6.3% 1.50
Brollan 16 8 10 +8 95.6 100.0% 43.8% +2.9% 1.57
Chr1zN 14 10 6 +4 78.4 100.0% 42.9% +2.3% 1.27
MartinezSa 9 9 6 0 87.3 88.2% 33.3% -1.1% 1.06

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Time ran out
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer