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100 Thieves vs Isurus · FiRe Last Chance 2026 ·

100 Thieves 13–1 Isurus · Nuke

100 Thieves won Nuke 13–1.

100 Thieves won 10 of 12 rounds on CT and 1 of 1 on T.

Isurus won 0 of 1 rounds on CT and 2 of 12 on T.

dev1ce had the best rating on the map, 2.01, with 17 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
100 Thieves 13 10/12 1/1 2/2
Isurus 1 0/1 2/12 0/2

100 Thieves

Player K D A +/− ADR KAST HS% Swing Rating
dev1ce 17 6 4 +11 138.8 92.3% 29.4% +13.5% 2.01
rain 16 4 7 +12 116.8 84.6% 18.8% +9.5% 1.81
poiii 11 8 2 +3 94.4 84.6% 63.6% +1.3% 1.11
sirah 9 8 4 +1 59.5 76.9% 44.4% -0.8% 0.85
Gizmy 8 6 6 +2 66.2 92.3% 62.5% +3.5% 1.17

Isurus

Player K D A +/− ADR KAST HS% Swing Rating
deco 9 12 4 -3 82.2 61.5% 66.7% -2.8% 1.20
Rivo 8 12 1 -4 50.6 61.5% 50.0% -4.0% 0.93
dott1 7 12 2 -5 75.3 46.2% 85.7% -5.2% 0.97
atarax1a 6 12 4 -6 71.8 69.2% 50.0% -4.6% 0.99
rzk 2 13 0 -11 16.8 30.8% 50.0% -10.5% 0.10

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer