Subtick

100 Thieves vs Liquid · Stake Pulse Beat III ·

100 Thieves 100–8 Liquid · Inferno

100 Thieves won Inferno 100–8.

100 Thieves won 4 of 12 rounds on CT and 4 of 9 on T.

Liquid won 5 of 9 rounds on CT and 8 of 12 on T.

EliGE had the best rating on the map, 1.61, with 21 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
100 Thieves 100 4/12 4/9 0/2
Liquid 8 5/9 8/12 2/2

100 Thieves

Player K D A +/− ADR KAST HS% Swing Rating
rain 19 15 7 +4 98.3 85.7% 68.4% +2.5% 1.53
poiii 13 15 6 -2 73.2 71.4% 76.9% -1.5% 1.10
Gizmy 12 17 1 -5 56.5 47.6% 58.3% +0.1% 0.92
dev1ce 9 15 6 -6 64.2 57.1% 66.7% -3.8% 0.81
sirah 6 16 2 -10 35.4 47.6% 66.7% -4.6% 0.53

Liquid

Player K D A +/− ADR KAST HS% Swing Rating
NAF 21 10 2 +11 94.0 85.7% 52.4% +4.6% 1.59
EliGE 21 12 7 +9 108.0 71.4% 47.6% +3.8% 1.61
JT 13 13 9 0 80.0 90.5% 84.6% -0.7% 1.19
Jorko 11 10 2 +1 50.7 66.7% 45.5% +1.9% 1.03
malbsMd 11 15 6 -4 77.4 61.9% 90.9% -3.4% 0.82

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Bomb defused
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 T win Bomb exploded
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Bomb defused
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 T win Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer