Subtick

Abyssal vs 5dads · ESEA Season 58 Oceania Finals ·

Abyssal 16–7 5dads · Mirage

Abyssal won Mirage 16–7.

Abyssal won 5 of 12 rounds on CT and 7 of 12 on T.

5dads won 5 of 12 rounds on CT and 7 of 12 on T.

foggers had the best rating on the map, 1.48, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Abyssal 16 5/12 7/12 2/2
5dads 7 5/12 7/12 0/2

Abyssal

Player K D A +/− ADR KAST HS% Swing Rating
foggers 25 16 4 +9 95.6 78.6% 52.0% +4.5% 1.48
gump- 25 18 9 +7 94.6 89.3% 52.0% +0.8% 1.30
vinhy 21 17 9 +4 80.0 78.6% 47.6% +1.0% 1.21
blood 21 18 4 +3 69.0 67.9% 14.3% -0.1% 1.08
dangeR 18 18 7 0 72.4 78.6% 66.7% -0.1% 1.12

5dads

Player K D A +/− ADR KAST HS% Swing Rating
_sunshinez 21 18 2 +3 76.8 71.4% 57.1% -0.4% 1.22
Oath- 19 21 5 -2 79.6 60.7% 47.4% +0.2% 1.23
tajne 17 23 7 -6 69.0 71.4% 35.3% -1.9% 0.98
uhhnope 15 23 10 -8 72.5 71.4% 86.7% -1.9% 1.02
SWANKY 13 25 8 -12 61.6 64.3% 23.1% -3.9% 0.73

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 CT win Time ran out
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 T win Bomb exploded
  22. Round 22 T win Terrorists win
  23. Round 23 T win Bomb exploded
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer