Subtick

Alliance vs magic · FISSURE Playground 3 ·

Alliance 16–8 magic · Ancient

Alliance won Ancient 16–8.

Alliance won 8 of 12 rounds on CT and 4 of 12 on T.

magic won 8 of 12 rounds on CT and 4 of 12 on T.

tenzy had the best rating on the map, 1.61, with 26 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Alliance 16 8/12 4/12 1/2
magic 8 8/12 4/12 1/2

Alliance

Player K D A +/− ADR KAST HS% Swing Rating
avid 28 21 5 +7 94.8 69.0% 57.1% +2.9% 1.47
upE 22 21 4 +1 73.7 69.0% 68.2% +0.6% 1.17
bobeksde 21 21 8 0 84.1 75.9% 47.6% +0.2% 1.18
twist 18 19 12 -1 79.0 79.3% 55.6% -0.4% 1.12
eraa 17 18 5 -1 60.3 72.4% 11.8% -0.1% 1.04

magic

Player K D A +/− ADR KAST HS% Swing Rating
tenzy 26 15 6 +11 91.1 89.7% 61.5% +5.0% 1.61
MaSvAl 21 21 6 0 81.3 69.0% 57.1% +0.2% 1.16
mo0N 20 21 3 -1 91.5 62.1% 30.0% -0.8% 1.12
sFade8 20 24 7 -4 72.5 69.0% 40.0% -3.0% 0.95
AW 13 25 8 -12 56.0 58.6% 61.5% -4.4% 0.67

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Bomb defused
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 CT win Time ran out
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Terrorists win
  13. Round 13 T win Bomb exploded
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Time ran out
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 CT win Bomb defused
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Time ran out
  29. Round 29 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer