Arcade vs Rooster · ESL Challenger League Season 52 Oceania Cup 1 ·
Arcade 7–5 Rooster · Nuke
Arcade won Nuke 7–5.
Arcade won 2 of 8 rounds on CT and 5 of 12 on T.
Rooster won 7 of 12 rounds on CT and 6 of 8 on T.
chelleos had the best rating on the map, 2.28, with 25 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Arcade | 7 | 2/8 | 5/12 | 1/2 |
| Rooster | 5 | 7/12 | 6/8 | 1/2 |
Arcade
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| 74lor | 21 | 15 | 2 | +6 | 102.4 | 70.0% | 71.4% | +3.3% | 1.59 |
| Kras | 14 | 13 | 7 | +1 | 74.9 | 70.0% | 64.3% | +0.3% | 1.14 |
| Jynx | 8 | 13 | 0 | -5 | 51.4 | 55.0% | 62.5% | -2.3% | 0.80 |
| N1ghtraid | 8 | 16 | 5 | -8 | 61.5 | 55.0% | 37.5% | -3.2% | 0.75 |
| Mechanical | 2 | 16 | 4 | -14 | 17.5 | 50.0% | 50.0% | -9.3% | 0.12 |
Rooster
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| chelleos | 25 | 8 | 7 | +17 | 139.2 | 95.0% | 52.0% | +11.0% | 2.28 |
| skullhunter | 15 | 14 | 4 | +1 | 72.4 | 75.0% | 20.0% | -0.1% | 1.11 |
| damyo | 13 | 11 | 4 | +2 | 67.3 | 85.0% | 53.8% | +0.2% | 1.13 |
| ADK | 11 | 11 | 3 | 0 | 59.0 | 80.0% | 54.5% | -1.5% | 1.01 |
| rekonz | 9 | 9 | 4 | 0 | 58.3 | 65.0% | 44.4% | +1.6% | 1.05 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 T win Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 T win Bomb exploded
- Round 8 CT win Counter-Terrorists win
- Round 9 T win Bomb exploded
- Round 10 T win Terrorists win
- Round 11 T win Terrorists win
- Round 12 CT win Bomb defused
- Round 13 CT win Counter-Terrorists win
- Round 14 T win Terrorists win
- Round 15 T win Bomb exploded
- Round 16 T win Terrorists win
- Round 17 T win Bomb exploded
- Round 18 T win Bomb exploded
- Round 19 CT win Time ran out
- Round 20 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer