Astralis vs Inner Circle · Stake Ranked Episode 5 ·
Astralis 14–16 Inner Circle · Ancient
Inner Circle won Ancient 16–14.
Astralis won 10 of 12 rounds on CT and 2 of 12 on T.
Inner Circle won 10 of 12 rounds on CT and 2 of 12 on T.
Dawy had the best rating on the map, 1.67, with 29 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Astralis | 14 | 10/12 | 2/12 | 0/2 |
| Inner Circle | 16 | 10/12 | 2/12 | 2/2 |
Astralis
Inner Circle
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Dawy | 29 | 17 | 7 | +12 | 99.0 | 93.3% | 62.1% | +3.8% | 1.67 |
| zeRRoFIX | 23 | 19 | 9 | +4 | 90.0 | 83.3% | 65.2% | +0.3% | 1.36 |
| headtr1ck | 22 | 16 | 4 | +6 | 86.1 | 73.3% | 40.9% | +3.3% | 1.40 |
| onic | 19 | 20 | 6 | -1 | 70.4 | 70.0% | 47.4% | -0.7% | 1.04 |
| cptkurtka023 | 16 | 22 | 5 | -6 | 64.6 | 66.7% | 56.3% | -2.7% | 0.87 |
Rounds
- Round 1 CT win Bomb defused
- Round 2 T win Bomb exploded
- Round 3 CT win Bomb defused
- Round 4 CT win Bomb defused
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 T win Bomb exploded
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Bomb defused
- Round 10 CT win Bomb defused
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Bomb defused
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Time ran out
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 T win Terrorists win
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Time ran out
- Round 25 CT win Time ran out
- Round 26 T win Terrorists win
- Round 27 T win Terrorists win
- Round 28 CT win Bomb defused
- Round 29 T win Bomb exploded
- Round 30 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer