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Astralis vs Sashi · Stake Pulse Beat III ·

Astralis 16–4 Sashi · Nuke

Astralis won Nuke 16–4.

Astralis won 4 of 12 rounds on CT and 8 of 12 on T.

Sashi won 4 of 12 rounds on CT and 8 of 12 on T.

ryu had the best rating on the map, 1.77, with 31 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Astralis 16 4/12 8/12 1/2
Sashi 4 4/12 8/12 1/2

Astralis

Player K D A +/− ADR KAST HS% Swing Rating
ryu 31 17 5 +14 97.8 79.3% 48.4% +5.6% 1.77
phzy 22 16 10 +6 106.8 75.9% 27.3% +1.2% 1.48
Staehr 20 21 5 -1 79.3 72.4% 45.0% +0.0% 1.17
siuhy 16 20 4 -4 55.0 58.6% 50.0% -1.3% 0.92
cmtry 14 22 7 -8 55.7 65.5% 35.7% -3.6% 0.79

Sashi

Player K D A +/− ADR KAST HS% Swing Rating
acoR 30 18 3 +12 116.5 79.3% 26.7% +4.2% 1.63
Zyphon 25 21 3 +4 96.9 69.0% 56.0% +0.7% 1.29
Anlelele 16 20 3 -4 58.6 72.4% 56.3% -0.5% 0.95
Hatz 15 22 6 -7 64.7 65.5% 60.0% -2.3% 0.79
TjP 9 22 1 -13 37.4 62.1% 55.6% -4.6% 0.53

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Bomb defused
  10. Round 10 T win Bomb exploded
  11. Round 11 T win Bomb exploded
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Bomb exploded
  16. Round 16 CT win Time ran out
  17. Round 17 CT win Time ran out
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 T win Bomb exploded
  24. Round 24 T win Terrorists win
  25. Round 25 T win Bomb exploded
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 CT win Counter-Terrorists win
  29. Round 29 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer