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Aurora vs HOTU · IEM Rio 2026 ·

Aurora 2–16 HOTU · Dust2

HOTU won Dust2 16–2.

Aurora won 3 of 12 rounds on CT and 9 of 12 on T.

HOTU won 3 of 12 rounds on CT and 9 of 12 on T.

mizu had the best rating on the map, 1.63, with 27 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Aurora 2 3/12 9/12 1/2
HOTU 16 3/12 9/12 1/2

Aurora

Player K D A +/− ADR KAST HS% Swing Rating
XANTARES 26 19 15 +7 94.7 79.3% 50.0% +2.5% 1.37
woxic 24 15 7 +9 110.3 79.3% 20.8% +3.2% 1.52
Wicadia 23 20 8 +3 91.4 72.4% 47.8% +1.7% 1.26
MAJ3R 19 17 5 +2 63.7 65.5% 57.9% +0.1% 1.06
soulfly 16 23 7 -7 56.7 75.9% 75.0% -4.5% 0.76

HOTU

Player K D A +/− ADR KAST HS% Swing Rating
mizu 27 18 9 +9 102.0 75.9% 40.7% +4.4% 1.63
frontales 22 21 7 +1 83.9 75.9% 13.6% +1.3% 1.31
n0rb3r7 19 24 2 -5 81.9 48.3% 63.2% -3.2% 0.91
kAlash 13 22 4 -9 52.2 62.1% 30.8% -1.6% 0.82
dukefissura 13 25 5 -12 54.2 69.0% 76.9% -4.4% 0.72

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 T win Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Terrorists win
  14. Round 14 T win Bomb exploded
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Bomb exploded
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Time ran out
  20. Round 20 T win Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Bomb defused
  27. Round 27 T win Terrorists win
  28. Round 28 T win Bomb exploded
  29. Round 29 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer