BASEMENT BOYS vs overTIME · Hotspawn Showdown 2026 ·
BASEMENT BOYS 13–7 overTIME · Nuke
BASEMENT BOYS won Nuke 13–7.
BASEMENT BOYS won 7 of 12 rounds on CT and 6 of 12 on T.
overTIME won 6 of 12 rounds on CT and 5 of 12 on T.
sk1tt had the best rating on the map, 1.63, with 23 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| BASEMENT BOYS | 13 | 7/12 | 6/12 | 2/2 |
| overTIME | 7 | 6/12 | 5/12 | 0/2 |
BASEMENT BOYS
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Tr0ublE | 20 | 17 | 4 | +3 | 101.8 | 54.2% | 35.0% | 0.0% | 1.22 |
| kAlash | 20 | 18 | 7 | +2 | 119.0 | 83.3% | 75.0% | +0.7% | 1.46 |
| OWNER | 17 | 21 | 6 | -4 | 100.4 | 75.0% | 47.1% | -1.3% | 1.16 |
| maggent | 15 | 14 | 2 | +1 | 80.8 | 70.8% | 46.7% | +0.1% | 1.20 |
| kr1vda | 14 | 12 | 5 | +2 | 85.8 | 83.3% | 85.7% | +2.8% | 1.42 |
| brlm | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
overTIME
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| sk1tt | 23 | 21 | 7 | +2 | 139.5 | 83.3% | 65.2% | +1.8% | 1.63 |
| m4tthi | 20 | 13 | 1 | +7 | 91.2 | 75.0% | 15.0% | +2.7% | 1.39 |
| patrikinho | 17 | 16 | 4 | +1 | 101.7 | 75.0% | 70.6% | +1.6% | 1.34 |
| Kizzzi | 17 | 20 | 5 | -3 | 106.1 | 70.8% | 64.7% | -3.7% | 1.06 |
| Arielek | 5 | 17 | 5 | -12 | 40.8 | 66.7% | 100.0% | -5.0% | 0.52 |
| Coach|eg0ista- | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 CT win Bomb defused
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 T win Terrorists win
- Round 7 T win Terrorists win
- Round 8 T win Terrorists win
- Round 9 T win Bomb exploded
- Round 10 CT win Bomb defused
- Round 11 CT win Counter-Terrorists win
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Bomb exploded
- Round 15 T win Bomb exploded
- Round 16 CT win Bomb defused
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Bomb defused
- Round 19 CT win Time ran out
- Round 20 CT win Bomb defused
- Round 21 CT win Time ran out
- Round 22 T win Bomb exploded
- Round 23 T win Bomb exploded
- Round 24 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer