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Black Phoenix vs Butterfly · CCT 2026 Europe Series 5 ·

Black Phoenix 11–13 Butterfly · Nuke

Butterfly won Nuke 13–11.

Black Phoenix won 8 of 12 rounds on CT and 3 of 12 on T.

Butterfly won 9 of 12 rounds on CT and 4 of 12 on T.

nitzie had the best rating on the map, 1.76, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Black Phoenix 11 8/12 3/12 2/2
Butterfly 13 9/12 4/12 0/2

Black Phoenix

Player K D A +/− ADR KAST HS% Swing Rating
Sa1nty 27 15 4 +12 106.4 75.0% 70.4% +3.4% 1.69
4X1s 17 15 6 +2 81.5 79.2% 29.4% +0.1% 1.34
topo 13 14 5 -1 79.7 75.0% 38.5% -0.1% 1.16
karnez 13 18 3 -5 52.7 58.3% 76.9% -3.7% 0.78
Salazar 8 16 6 -8 44.3 58.3% 75.0% -2.8% 0.72

Butterfly

Player K D A +/− ADR KAST HS% Swing Rating
nitzie 24 14 3 +10 120.3 70.8% 37.5% +7.8% 1.76
Forester 16 13 4 +3 74.1 66.7% 43.8% +0.8% 1.17
ayano 14 14 3 0 65.8 66.7% 64.3% +0.3% 1.07
k1ssly 12 17 2 -5 52.3 54.2% 16.7% -2.3% 0.75
Kurama 12 21 7 -9 56.6 70.8% 66.7% -4.8% 0.64

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Time ran out
  20. Round 20 CT win Bomb defused
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer