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Black Phoenix vs INFINITE · NODWIN Clutch Series 11 ·

Black Phoenix 2–11 INFINITE · Dust2

INFINITE won Dust2 11–2.

Black Phoenix won 6 of 12 rounds on CT and 5 of 12 on T.

INFINITE won 7 of 12 rounds on CT and 6 of 12 on T.

sl3nd had the best rating on the map, 1.64, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Black Phoenix 2 6/12 5/12 1/2
INFINITE 11 7/12 6/12 1/2

Black Phoenix

Player K D A +/− ADR KAST HS% Swing Rating
topo 21 18 9 +3 90.1 75.0% 52.4% +2.1% 1.42
yiksrezo 16 19 3 -3 71.2 70.8% 37.5% -1.6% 1.05
Salazar 13 18 6 -5 71.9 66.7% 46.2% -2.1% 0.92
karnez 13 19 2 -6 67.3 62.5% 61.5% -2.6% 0.84
4X1s 12 16 5 -4 53.9 66.7% 58.3% -2.3% 0.92

INFINITE

Player K D A +/− ADR KAST HS% Swing Rating
sl3nd 23 16 4 +7 123.3 79.2% 52.2% +3.0% 1.64
Dytor 22 14 4 +8 83.8 79.2% 63.6% +3.2% 1.44
volt 15 14 8 +1 63.7 87.5% 60.0% +0.1% 1.17
Blytz 15 15 10 0 75.2 66.7% 46.7% +1.5% 1.15
kreaz 15 16 4 -1 60.7 79.2% 60.0% -1.4% 0.99

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Bomb defused
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Time ran out
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer