Subtick

bLight blue vs BORING PLAYERS · ESL Challenger League Season 52 Asia-Pacific Cup 3 ·

bLight blue 11–6 BORING PLAYERS · Ancient

bLight blue won Ancient 11–6.

bLight blue won 6 of 12 rounds on CT and 5 of 12 on T.

BORING PLAYERS won 7 of 12 rounds on CT and 6 of 12 on T.

0z had the best rating on the map, 1.50, with 22 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
bLight blue 11 6/12 5/12 1/2
BORING PLAYERS 6 7/12 6/12 1/2

bLight blue

Player K D A +/− ADR KAST HS% Swing Rating
w1nt3r 19 15 2 +4 108.6 62.5% 47.4% +0.7% 1.41
Di1ka 15 15 4 0 89.3 79.2% 26.7% +0.1% 1.22
ImpressioN 15 16 9 -1 87.7 75.0% 73.3% -1.8% 1.10
Derek 14 17 8 -3 93.9 70.8% 57.1% -1.1% 1.18
clyd1e 11 17 7 -6 71.7 62.5% 63.6% +0.2% 1.05
Coach|Inzane 0 0 0 0 0.0 100.0% – 0.0% 0.78

BORING PLAYERS

Player K D A +/− ADR KAST HS% Swing Rating
0z 22 15 5 +7 109.1 75.0% 36.4% +2.9% 1.50
46180 17 18 8 -1 94.9 70.8% 41.2% -2.5% 1.08
D1zzyg 13 15 2 -2 75.1 58.3% 7.7% -0.9% 0.94
zdr 13 16 7 -3 87.9 66.7% 38.5% -2.1% 0.99
4ever 11 17 6 -6 66.1 66.7% 63.6% -0.5% 0.92
Coach|karlwow 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 CT win Bomb defused
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Time ran out
  19. Round 19 T win Bomb exploded
  20. Round 20 CT win Bomb defused
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 CT win Time ran out

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer