BORRACHEIROS vs BESTIA Academy · CCT 2026 South America Series 5 ·
BORRACHEIROS 20–5 BESTIA Academy · Nuke
BORRACHEIROS won Nuke 20–5.
BORRACHEIROS won 4 of 12 rounds on CT and 7 of 12 on T.
BESTIA Academy won 5 of 12 rounds on CT and 8 of 12 on T.
Lekzi had the best rating on the map, 1.34, with 32 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| BORRACHEIROS | 20 | 4/12 | 7/12 | 2/2 |
| BESTIA Academy | 5 | 5/12 | 8/12 | 0/2 |
BORRACHEIROS
BESTIA Academy
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 T win Bomb exploded
- Round 3 T win Terrorists win
- Round 4 T win Terrorists win
- Round 5 T win Terrorists win
- Round 6 T win Bomb exploded
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Bomb defused
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Bomb exploded
- Round 11 T win Terrorists win
- Round 12 T win Terrorists win
- Round 13 T win Bomb exploded
- Round 14 T win Terrorists win
- Round 15 CT win Bomb defused
- Round 16 T win Bomb exploded
- Round 17 T win Bomb exploded
- Round 18 CT win Time ran out
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 T win Bomb exploded
- Round 22 CT win Counter-Terrorists win
- Round 23 T win Terrorists win
- Round 24 T win Bomb exploded
- Round 25 CT win Counter-Terrorists win
- Round 26 CT win Bomb defused
- Round 27 CT win Counter-Terrorists win
- Round 28 CT win Counter-Terrorists win
- Round 29 T win Terrorists win
- Round 30 CT win Counter-Terrorists win
- Round 31 CT win Time ran out
- Round 32 T win Terrorists win
- Round 33 CT win Counter-Terrorists win
- Round 34 CT win Counter-Terrorists win
- Round 35 T win Terrorists win
- Round 36 CT win Bomb defused
- Round 37 CT win Counter-Terrorists win
- Round 38 CT win Bomb defused
- Round 39 CT win Bomb defused
- Round 40 CT win Counter-Terrorists win
- Round 41 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer