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Bounty Hunters vs Fluxo · BetBoom RUSH B Summit Season 4 ·

Bounty Hunters 13–16 Fluxo · Dust2

Fluxo won Dust2 16–13.

Bounty Hunters won 6 of 12 rounds on CT and 6 of 12 on T.

Fluxo won 6 of 12 rounds on CT and 6 of 12 on T.

zevy had the best rating on the map, 1.29, with 22 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Bounty Hunters 13 6/12 6/12 1/2
Fluxo 16 6/12 6/12 1/2

Bounty Hunters

Player K D A +/− ADR KAST HS% Swing Rating
pepe 22 20 6 +2 78.8 64.3% 50.0% -0.5% 1.12
zock 21 21 8 0 73.0 60.7% 28.6% +1.1% 1.13
ponter 17 25 5 -8 64.3 60.7% 58.8% -3.0% 0.85
KAISER 16 20 10 -4 89.0 67.9% 25.0% -1.5% 1.08
fREQ 15 19 7 -4 60.4 60.7% 53.3% -1.2% 0.90

Fluxo

Player K D A +/− ADR KAST HS% Swing Rating
dav1deuS 23 21 7 +2 89.3 71.4% 39.1% -1.7% 1.15
zevy 22 19 7 +3 101.5 75.0% 45.5% -0.4% 1.29
kye 20 21 3 -1 83.3 64.3% 60.0% -0.9% 1.13
Ltz 18 17 4 +1 58.5 71.4% 44.4% +0.4% 1.11
exit 16 19 10 -3 62.9 71.4% 37.5% +1.0% 1.16

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 T win Bomb exploded
  9. Round 9 T win Terrorists win
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 T win Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Time ran out
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer