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Bushido Wildcats vs Fire Flux · ESL Challenger League Season 52 Europe Cup 2 ·

Bushido Wildcats 11–13 Fire Flux · Nuke

Fire Flux won Nuke 13–11.

Bushido Wildcats won 4 of 12 rounds on CT and 8 of 12 on T.

Fire Flux won 4 of 12 rounds on CT and 8 of 12 on T.

Quality had the best rating on the map, 1.67, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Bushido Wildcats 11 4/12 8/12 1/2
Fire Flux 13 4/12 8/12 1/2

Bushido Wildcats

Player K D A +/− ADR KAST HS% Swing Rating
Darendeli 23 21 5 +2 104.9 60.0% 78.3% +0.6% 1.17
Cacan 17 15 4 +2 62.0 60.0% 58.8% +2.3% 1.13
cadnyx 16 17 5 -1 75.3 68.0% 50.0% -0.9% 1.04
Muk0s 16 18 2 -2 71.0 52.0% 68.8% -0.9% 0.92
Vej 14 14 2 0 61.8 48.0% 35.7% -0.7% 0.90
ekg 0 0 0 0 0.0 0.0% – 0.0% 0.52

Fire Flux

Player K D A +/− ADR KAST HS% Swing Rating
Quality 25 14 5 +11 106.0 76.0% 76.0% +5.2% 1.67
zemix 20 22 0 -2 73.0 72.0% 55.0% -1.2% 1.11
xEternaLxx 19 20 6 -1 87.8 80.0% 63.2% -0.9% 1.12
Cizzx 10 16 9 -6 45.7 48.0% 50.0% -1.7% 0.82
zer0UKY 10 18 3 -8 42.6 52.0% 20.0% -4.2% 0.66
Coach|wecles- 0 0 0 0 0.0 0.0% – 0.0% 0.52

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Bomb defused
  9. Round 9 T win Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Bomb defused
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 T win Bomb exploded
  24. Round 24 T win Terrorists win
  25. Round 25 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer