Endless Journey vs Bebop · CCT 2026 Europe Series 5 Closed Qualifier ·
Endless Journey 6–13 Bebop · Nuke
Bebop won Nuke 13–6.
Endless Journey won 4 of 6 rounds on CT and 3 of 12 on T.
Bebop won 9 of 12 rounds on CT and 2 of 6 on T.
idisbalance had the best rating on the map, 1.72, with 19 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Endless Journey | 6 | 4/6 | 3/12 | 1/2 |
| Bebop | 13 | 9/12 | 2/6 | 1/2 |
Endless Journey
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| swetsi | 16 | 14 | 2 | +2 | 99.3 | 77.8% | 37.5% | +0.5% | 1.41 |
| lollipop21k | 12 | 16 | 2 | -4 | 80.2 | 72.2% | 50.0% | -4.6% | 0.98 |
| pavlysha666 | 10 | 12 | 0 | -2 | 73.4 | 55.6% | 70.0% | -1.2% | 1.04 |
| Caleyy | 10 | 13 | 1 | -3 | 60.1 | 72.2% | 30.0% | -2.0% | 0.97 |
| Aliot | 4 | 16 | 3 | -12 | 36.7 | 44.4% | 75.0% | -5.4% | 0.45 |
Bebop
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| idisbalance | 19 | 8 | 4 | +11 | 101.2 | 77.8% | 57.9% | +7.3% | 1.72 |
| faydett | 17 | 11 | 7 | +6 | 100.9 | 83.3% | 47.1% | +2.1% | 1.43 |
| redzed | 17 | 12 | 4 | +5 | 102.3 | 83.3% | 64.7% | +4.5% | 1.53 |
| lov1kus | 13 | 11 | 3 | +2 | 73.8 | 77.8% | 30.8% | +1.0% | 1.16 |
| fozil | 5 | 10 | 2 | -5 | 33.3 | 72.2% | 40.0% | -2.3% | 0.69 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 T win Bomb exploded
- Round 4 CT win Bomb defused
- Round 5 CT win Time ran out
- Round 6 CT win Counter-Terrorists win
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 T win Terrorists win
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Time ran out
- Round 17 T win Terrorists win
- Round 18 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer