Subtick

Enjoy vs Fortress · CCT 2026 Europe Series 6 Closed Qualifier ·

Enjoy 13–16 Fortress · Nuke

Fortress won Nuke 16–13.

Enjoy won 4 of 12 rounds on CT and 8 of 12 on T.

Fortress won 4 of 12 rounds on CT and 8 of 12 on T.

GrEnNiE had the best rating on the map, 1.35, with 20 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Enjoy 13 4/12 8/12 1/2
Fortress 16 4/12 8/12 1/2

Enjoy

Player K D A +/− ADR KAST HS% Swing Rating
kurosa 22 25 8 -3 104.6 53.6% 59.1% -1.8% 1.02
zazzer 19 16 1 +3 56.6 57.1% 78.9% +1.9% 1.14
roxesz 18 19 6 -1 67.3 60.7% 27.8% -1.8% 0.97
sh1geo 17 17 3 0 65.0 60.7% 64.7% -0.6% 1.03
nbl 14 16 4 -2 55.2 53.6% 57.1% +0.9% 0.98

Fortress

Player K D A +/− ADR KAST HS% Swing Rating
Bqrebedre 22 19 2 +3 90.6 67.9% 45.5% -1.3% 1.17
GrEnNiE 20 15 4 +5 73.0 60.7% 65.0% +5.4% 1.35
DeeQue 19 19 9 0 87.7 71.4% 52.6% -1.3% 1.09
K1ngShield 16 17 5 -1 61.7 57.1% 56.3% +0.7% 1.00
As_K 16 20 2 -4 62.8 53.6% 50.0% -1.9% 0.89

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Time ran out
  9. Round 9 T win Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Bomb defused
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Time ran out
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Terrorists win
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Bomb defused
  27. Round 27 T win Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer