eternal premium vs Sashi Academy · European Pro League Series 8 Closed Qualifier ·
eternal premium 16–12 Sashi Academy · Ancient
eternal premium won Ancient 16–12.
eternal premium won 8 of 12 rounds on CT and 4 of 12 on T.
Sashi Academy won 8 of 12 rounds on CT and 4 of 12 on T.
MRcreed had the best rating on the map, 1.53, with 28 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| eternal premium | 16 | 8/12 | 4/12 | 0/2 |
| Sashi Academy | 12 | 8/12 | 4/12 | 2/2 |
eternal premium
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| MRcreed | 28 | 19 | 7 | +9 | 103.3 | 82.1% | 60.7% | +2.3% | 1.53 |
| sm1th47 | 25 | 17 | 7 | +8 | 90.9 | 78.6% | 56.0% | +3.1% | 1.43 |
| famous | 21 | 23 | 12 | -2 | 80.6 | 78.6% | 52.4% | -1.2% | 1.05 |
| dazzy | 19 | 14 | 8 | +5 | 74.2 | 85.7% | 21.1% | +2.3% | 1.27 |
| innerpeace | 16 | 20 | 8 | -4 | 66.9 | 67.9% | 50.0% | -2.2% | 0.85 |
Sashi Academy
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Bomb defused
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Bomb defused
- Round 6 T win Terrorists win
- Round 7 CT win Counter-Terrorists win
- Round 8 T win Terrorists win
- Round 9 T win Terrorists win
- Round 10 T win Bomb exploded
- Round 11 CT win Bomb defused
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Terrorists win
- Round 17 CT win Bomb defused
- Round 18 T win Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Counter-Terrorists win
- Round 25 CT win Counter-Terrorists win
- Round 26 CT win Counter-Terrorists win
- Round 27 CT win Counter-Terrorists win
- Round 28 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer