Subtick

ex-RUBY vs ex-RUSTEC · NODWIN Clutch Series 10 ·

ex-RUBY 16–12 ex-RUSTEC · Nuke

ex-RUBY won Nuke 16–12.

ex-RUBY won 4 of 12 rounds on CT and 8 of 12 on T.

ex-RUSTEC won 4 of 12 rounds on CT and 8 of 12 on T.

H4SAN4TOR had the best rating on the map, 1.75, with 30 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
ex-RUBY 16 4/12 8/12 1/2
ex-RUSTEC 12 4/12 8/12 1/2

ex-RUBY

Player K D A +/− ADR KAST HS% Swing Rating
H4SAN4TOR 30 19 8 +11 114.7 82.1% 66.7% +6.8% 1.75
sh1nejezzz 19 12 5 +7 56.7 75.0% 57.9% +3.4% 1.28
fineshine52 16 18 12 -2 86.7 67.9% 37.5% -1.7% 1.08
relaxxie 15 22 3 -7 56.6 57.1% 40.0% -2.1% 0.76
1eeR 14 21 5 -7 56.5 60.7% 42.9% -1.9% 0.82

ex-RUSTEC

Player K D A +/− ADR KAST HS% Swing Rating
Patsi 23 21 6 +2 92.6 75.0% 39.1% -0.4% 1.25
yiksrezo 21 17 5 +4 85.7 85.7% 71.4% -0.2% 1.33
jakekeS 19 16 3 +3 85.0 71.4% 47.4% 0.0% 1.25
Brilliance 16 22 1 -6 56.7 60.7% 56.3% -1.7% 0.88
youka 12 18 6 -6 61.6 71.4% 50.0% -2.4% 0.86

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 T win Terrorists win
  8. Round 8 T win Terrorists win
  9. Round 9 CT win Bomb defused
  10. Round 10 T win Terrorists win
  11. Round 11 T win Bomb exploded
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Time ran out
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Bomb exploded
  22. Round 22 T win Bomb exploded
  23. Round 23 T win Bomb exploded
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer