Falcons Force vs Next Up · FOX Legacy Season 1 ·
Falcons Force 16–9 Next Up · Mirage
Falcons Force won Mirage 16–9.
Falcons Force won 9 of 12 rounds on CT and 3 of 12 on T.
Next Up won 9 of 12 rounds on CT and 3 of 12 on T.
grecu had the best rating on the map, 1.73, with 35 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Falcons Force | 16 | 9/12 | 3/12 | 1/2 |
| Next Up | 9 | 9/12 | 3/12 | 1/2 |
Falcons Force
Next Up
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| kickdown | 25 | 22 | 4 | +3 | 79.7 | 73.3% | 64.0% | +0.4% | 1.26 |
| DaciaBlue3 | 24 | 23 | 2 | +1 | 81.7 | 66.7% | 70.8% | +1.4% | 1.28 |
| Zaha | 20 | 22 | 14 | -2 | 83.2 | 83.3% | 5.0% | -0.1% | 1.20 |
| Levi_3R | 18 | 26 | 13 | -8 | 71.9 | 80.0% | 11.1% | -3.9% | 0.90 |
| Lumanare | 17 | 25 | 5 | -8 | 65.5 | 63.3% | 52.9% | -2.1% | 0.90 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Bomb defused
- Round 7 T win Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Terrorists win
- Round 11 T win Bomb exploded
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Bomb defused
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Counter-Terrorists win
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Counter-Terrorists win
- Round 19 T win Terrorists win
- Round 20 T win Terrorists win
- Round 21 T win Terrorists win
- Round 22 CT win Bomb defused
- Round 23 CT win Bomb defused
- Round 24 CT win Bomb defused
- Round 25 T win Terrorists win
- Round 26 CT win Counter-Terrorists win
- Round 27 T win Terrorists win
- Round 28 CT win Counter-Terrorists win
- Round 29 T win Terrorists win
- Round 30 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer