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Fluxo vs BESTIA · StarLadder StarSeries Fall 2026 South America Closed Qualifier ·

Fluxo 12–16 BESTIA · Nuke

BESTIA won Nuke 16–12.

Fluxo won 6 of 12 rounds on CT and 6 of 12 on T.

BESTIA won 6 of 12 rounds on CT and 6 of 12 on T.

kye had the best rating on the map, 1.37, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Fluxo 12 6/12 6/12 1/2
BESTIA 16 6/12 6/12 1/2

Fluxo

Player K D A +/− ADR KAST HS% Swing Rating
kye 25 20 4 +5 83.4 75.9% 68.0% +1.7% 1.37
dav1deuS 22 22 4 0 86.9 62.1% 68.2% -1.8% 1.10
zevy 17 20 8 -3 73.3 72.4% 23.5% -0.5% 1.04
exit 16 22 4 -6 54.6 62.1% 56.3% -2.1% 0.81
Ltz 7 21 10 -14 51.3 65.5% 71.4% -4.4% 0.63

BESTIA

Player K D A +/− ADR KAST HS% Swing Rating
tomaszin 25 21 3 +4 85.9 72.4% 28.0% +2.3% 1.33
timo 22 20 3 +2 80.1 69.0% 68.2% +0.7% 1.17
nacho 21 16 6 +5 75.3 82.8% 57.1% -0.5% 1.15
buda 19 17 9 +2 81.3 75.9% 47.4% -0.2% 1.18
cass1n 18 16 8 +2 75.8 72.4% 44.4% +1.9% 1.22

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Terrorists win
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Bomb defused
  19. Round 19 CT win Time ran out
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Time ran out
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 T win Bomb exploded
  27. Round 27 T win Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer