Fortress vs Inner Circle Academy · Thunderpick World Championship 2026 Europe Series 2 ·
Fortress 16–14 Inner Circle Academy · Ancient
Fortress won Ancient 16–14.
Fortress won 6 of 12 rounds on CT and 6 of 12 on T.
Inner Circle Academy won 6 of 12 rounds on CT and 6 of 12 on T.
NaYz had the best rating on the map, 1.42, with 25 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Fortress | 16 | 6/12 | 6/12 | 0/2 |
| Inner Circle Academy | 14 | 6/12 | 6/12 | 2/2 |
Fortress
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Brand | 27 | 22 | 7 | +5 | 92.1 | 66.7% | 51.9% | +1.3% | 1.33 |
| GrEnNiE | 25 | 21 | 7 | +4 | 93.0 | 70.0% | 52.0% | +0.7% | 1.29 |
| K1ngShield | 20 | 17 | 1 | +3 | 69.4 | 70.0% | 20.0% | -0.1% | 1.13 |
| Bqrebedre | 20 | 21 | 12 | -1 | 77.0 | 70.0% | 60.0% | -0.4% | 1.10 |
| As_K | 14 | 19 | 9 | -5 | 58.1 | 83.3% | 71.4% | -0.4% | 0.99 |
Inner Circle Academy
Rounds
- Round 1 CT win Bomb defused
- Round 2 CT win Counter-Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 T win Terrorists win
- Round 5 CT win Bomb defused
- Round 6 T win Terrorists win
- Round 7 T win Terrorists win
- Round 8 T win Terrorists win
- Round 9 T win Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Bomb defused
- Round 12 T win Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 T win Bomb exploded
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Terrorists win
- Round 18 CT win Bomb defused
- Round 19 CT win Counter-Terrorists win
- Round 20 T win Terrorists win
- Round 21 CT win Bomb defused
- Round 22 T win Bomb exploded
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Counter-Terrorists win
- Round 25 T win Terrorists win
- Round 26 CT win Bomb defused
- Round 27 CT win Counter-Terrorists win
- Round 28 T win Terrorists win
- Round 29 CT win Bomb defused
- Round 30 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer