FORZE Reload vs Just Players · NODWIN Clutch Series 13 ·
FORZE Reload 13–8 Just Players · Cache
FORZE Reload won Cache 13–8.
FORZE Reload won 5 of 6 rounds on CT and 8 of 12 on T.
Just Players won 4 of 12 rounds on CT and 1 of 6 on T.
HeCkBNk had the best rating on the map, 2.12, with 22 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| FORZE Reload | 13 | 5/6 | 8/12 | 1/2 |
| Just Players | 8 | 4/12 | 1/6 | 1/2 |
FORZE Reload
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| HeCkBNk | 22 | 7 | 5 | +15 | 123.9 | 88.9% | 63.6% | +11.4% | 2.12 |
| KusMe | 20 | 12 | 5 | +8 | 84.7 | 72.2% | 35.0% | +2.2% | 1.28 |
| NickelBack | 14 | 13 | 7 | +1 | 89.7 | 72.2% | 57.1% | +1.8% | 1.10 |
| Lack1 | 14 | 13 | 9 | +1 | 87.3 | 88.9% | 71.4% | +0.6% | 1.18 |
| YumsaN | 8 | 10 | 8 | -2 | 53.3 | 77.8% | 25.0% | -3.6% | 0.67 |
Just Players
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| sstiNiX | 12 | 16 | 2 | -4 | 72.6 | 66.7% | 41.7% | -3.7% | 0.98 |
| Temny Prince | 11 | 15 | 3 | -4 | 70.1 | 55.6% | 72.7% | -3.9% | 0.98 |
| sm3t | 11 | 19 | 2 | -8 | 67.2 | 55.6% | 36.4% | -5.9% | 0.76 |
| wh1teout | 9 | 16 | 6 | -7 | 67.4 | 66.7% | 77.8% | -4.3% | 0.97 |
| h1te | 6 | 17 | 3 | -11 | 47.8 | 50.0% | 83.3% | -6.1% | 0.58 |
Rounds
- Round 1 CT win Bomb defused
- Round 2 CT win Counter-Terrorists win
- Round 3 T win Terrorists win
- Round 4 CT win Time ran out
- Round 5 T win Bomb exploded
- Round 6 T win Bomb exploded
- Round 7 T win Terrorists win
- Round 8 T win Terrorists win
- Round 9 T win Terrorists win
- Round 10 T win Terrorists win
- Round 11 T win Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Counter-Terrorists win
- Round 17 T win Bomb exploded
- Round 18 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer