G2 Ares vs Bebop · CCT 2026 Europe Series 7 ·
G2 Ares 2–19 Bebop · Inferno
Bebop won Inferno 19–2.
G2 Ares won 6 of 12 rounds on CT and 6 of 12 on T.
Bebop won 6 of 12 rounds on CT and 6 of 12 on T.
lov1kus had the best rating on the map, 1.53, with 33 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| G2 Ares | 2 | 6/12 | 6/12 | 1/2 |
| Bebop | 19 | 6/12 | 6/12 | 1/2 |
G2 Ares
Bebop
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| lov1kus | 33 | 21 | 2 | +12 | 94.1 | 61.8% | 60.6% | +4.7% | 1.53 |
| redzed | 21 | 19 | 7 | +2 | 73.3 | 76.5% | 57.1% | +0.2% | 1.10 |
| idisbalance | 20 | 23 | 6 | -3 | 68.3 | 70.6% | 15.0% | -0.9% | 1.01 |
| wh1teout | 18 | 25 | 7 | -7 | 67.6 | 52.9% | 50.0% | -2.8% | 0.85 |
| faydett | 15 | 28 | 10 | -13 | 59.6 | 58.8% | 46.7% | -4.8% | 0.61 |
Rounds
- Round 1 T win Bomb exploded
- Round 2 T win Bomb exploded
- Round 3 T win Bomb exploded
- Round 4 CT win Bomb defused
- Round 5 T win Terrorists win
- Round 6 CT win Time ran out
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 T win Bomb exploded
- Round 10 CT win Counter-Terrorists win
- Round 11 T win Bomb exploded
- Round 12 CT win Counter-Terrorists win
- Round 13 T win Terrorists win
- Round 14 T win Terrorists win
- Round 15 CT win Time ran out
- Round 16 CT win Time ran out
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Time ran out
- Round 19 T win Terrorists win
- Round 20 T win Terrorists win
- Round 21 T win Terrorists win
- Round 22 T win Bomb exploded
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Counter-Terrorists win
- Round 25 CT win Bomb defused
- Round 26 CT win Counter-Terrorists win
- Round 27 T win Terrorists win
- Round 28 CT win Bomb defused
- Round 29 T win Bomb exploded
- Round 30 CT win Counter-Terrorists win
- Round 31 T win Terrorists win
- Round 32 T win Bomb exploded
- Round 33 T win Terrorists win
- Round 34 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer