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G2 Ares vs NAVI Junior · CCT 2026 Europe Series 9 ·

G2 Ares 2–16 NAVI Junior · Ancient

NAVI Junior won Ancient 16–2.

G2 Ares won 6 of 12 rounds on CT and 6 of 12 on T.

NAVI Junior won 6 of 12 rounds on CT and 6 of 12 on T.

hitori had the best rating on the map, 1.44, with 21 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
G2 Ares 2 6/12 6/12 1/2
NAVI Junior 16 6/12 6/12 1/2

G2 Ares

Player K D A +/− ADR KAST HS% Swing Rating
hitori 21 20 4 +1 86.1 71.4% 52.4% +2.8% 1.44
ykss 21 22 8 -1 86.8 71.4% 57.1% +1.0% 1.26
Junyme 20 21 1 -1 71.7 64.3% 55.0% -0.8% 1.07
TMKj 15 22 4 -7 59.7 57.1% 40.0% -2.0% 0.85
SHiNE 15 22 10 -7 64.7 75.0% 46.7% -0.7% 1.00

NAVI Junior

Player K D A +/− ADR KAST HS% Swing Rating
FAZERY 24 18 11 +6 95.1 75.0% 29.2% +2.4% 1.34
MahaR 24 22 8 +2 104.9 82.1% 54.2% -1.9% 1.24
yoki 20 17 3 +3 86.0 67.9% 30.0% +1.0% 1.20
skizzyee 19 21 5 -2 82.6 64.3% 78.9% -2.5% 1.03
kodak 14 19 7 -5 61.3 67.9% 42.9% -2.0% 0.79

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Bomb defused
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 T win Bomb exploded
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Bomb exploded
  13. Round 13 CT win Bomb defused
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 CT win Time ran out
  21. Round 21 T win Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Bomb defused
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer