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Galorys vs Procyon · FiRe Last Chance 2026 ·

Galorys 14–16 Procyon · Inferno

Procyon won Inferno 16–14.

Galorys won 4 of 12 rounds on CT and 8 of 12 on T.

Procyon won 4 of 12 rounds on CT and 7 of 12 on T.

pavv+ had the best rating on the map, 1.48, with 29 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Galorys 14 4/12 8/12 1/2
Procyon 16 4/12 7/12 1/2

Galorys

Player K D A +/− ADR KAST HS% Swing Rating
detr0ittJ 20 19 5 +1 75.7 73.3% 15.0% -2.4% 1.10
DeStiNy 20 20 5 0 72.2 63.3% 45.0% +2.0% 1.19
tomate 19 20 9 -1 64.1 73.3% 36.8% -0.6% 1.03
gbb 14 21 8 -7 61.8 76.7% 50.0% -0.5% 0.97
PKL 13 22 10 -9 59.7 76.7% 53.8% -2.8% 0.86

Procyon

Player K D A +/− ADR KAST HS% Swing Rating
pavv+ 29 21 10 +8 104.6 76.7% 48.3% +3.3% 1.48
lenci 22 22 6 0 74.0 80.0% 40.9% +0.3% 1.14
laser 14 15 4 -1 58.5 83.3% 7.1% +0.7% 1.01
maxoff 14 20 5 -6 61.0 70.0% 64.3% -1.9% 0.84
next 13 18 4 -5 48.0 70.0% 23.1% -4.0% 0.67

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Bomb defused
  5. Round 5 T win Bomb exploded
  6. Round 6 T win Bomb exploded
  7. Round 7
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Bomb exploded
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Bomb exploded
  15. Round 15 T win Bomb exploded
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 T win Bomb exploded
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 T win Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 CT win Bomb defused
  28. Round 28 T win Terrorists win
  29. Round 29 CT win Time ran out
  30. Round 30 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer