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GameHunters vs ALKA · CCT 2026 South America Series 4 ·

GameHunters 16–13 ALKA · Cache

GameHunters won Cache 16–13.

GameHunters won 6 of 12 rounds on CT and 7 of 12 on T.

ALKA won 5 of 12 rounds on CT and 6 of 12 on T.

bnc had the best rating on the map, 1.31, with 23 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
GameHunters 16 6/12 7/12 1/2
ALKA 13 5/12 6/12 1/2

GameHunters

Player K D A +/− ADR KAST HS% Swing Rating
Bruninho 22 22 7 0 93.3 71.4% 90.9% -0.4% 1.29
bsd 20 19 9 +1 73.4 75.0% 15.0% +2.3% 1.24
abr 18 17 3 +1 62.9 71.4% 61.1% +3.7% 1.30
BK1 18 21 9 -3 75.1 71.4% 66.7% -0.7% 1.06
nyezin 17 22 8 -5 68.7 64.3% 47.1% -2.1% 0.95

ALKA

Player K D A +/− ADR KAST HS% Swing Rating
bnc 23 19 3 +4 77.2 82.1% 26.1% +1.4% 1.31
proSHOW 22 20 2 +2 83.5 75.0% 40.9% -0.9% 1.17
puni 22 20 5 +2 91.6 75.0% 50.0% -0.1% 1.18
vinaabEAST 17 17 12 0 72.6 78.6% 52.9% -1.7% 1.02
cerolzin 17 19 10 -2 76.9 85.7% 29.4% -1.7% 1.06

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Bomb defused
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 T win Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Bomb defused
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Time ran out
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer