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Grêmio vs paiN Academy · CCT 2026 South America Series 4 ·

Grêmio 13–16 paiN Academy · Nuke

paiN Academy won Nuke 16–13.

Grêmio won 6 of 12 rounds on CT and 4 of 12 on T.

paiN Academy won 8 of 12 rounds on CT and 6 of 12 on T.

Rkzinho had the best rating on the map, 1.81, with 30 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Grêmio 13 6/12 4/12 2/2
paiN Academy 16 8/12 6/12 0/2

Grêmio

Player K D A +/− ADR KAST HS% Swing Rating
s1lent 24 18 7 +6 88.7 89.3% 54.2% +3.0% 1.44
souz4h 22 22 10 0 89.2 82.1% 72.7% -0.6% 1.26
balencyy 18 23 6 -5 68.1 64.3% 50.0% -4.6% 0.82
yeda 17 21 2 -4 67.3 57.1% 58.8% -1.8% 0.94
MITHPUTTINI 13 21 3 -8 54.0 60.7% 30.8% -2.7% 0.77

paiN Academy

Player K D A +/− ADR KAST HS% Swing Rating
Rkzinho 30 18 8 +12 121.7 75.0% 66.7% +5.9% 1.81
Misfit 27 13 5 +14 96.8 89.3% 18.5% +7.0% 1.80
k9izer 17 21 8 -4 65.6 71.4% 64.7% -2.1% 0.93
Tatu 16 21 4 -5 62.7 64.3% 62.5% -2.4% 0.87
tsug 14 21 3 -7 50.8 75.0% 50.0% -2.3% 0.81

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 CT win Time ran out
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Time ran out
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Time ran out
  24. Round 24 T win Terrorists win
  25. Round 25 T win Bomb exploded
  26. Round 26 T win Terrorists win
  27. Round 27 T win Bomb exploded
  28. Round 28 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer