Grêmio vs Yawara · ESL Challenger League Season 52 South America Cup 3 ·
Grêmio 10–7 Yawara · Mirage
Grêmio won Mirage 10–7.
Grêmio won 7 of 12 rounds on CT and 0 of 1 on T.
Yawara won 1 of 1 rounds on CT and 5 of 12 on T.
brn$ had the best rating on the map, 1.86, with 16 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Grêmio | 10 | 7/12 | 0/1 | 0/2 |
| Yawara | 7 | 1/1 | 5/12 | 2/2 |
Grêmio
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| souz4h | 9 | 11 | 2 | -2 | 108.1 | 61.5% | 55.6% | -0.9% | 1.30 |
| yeda | 5 | 12 | 1 | -7 | 58.6 | 38.5% | 80.0% | -7.2% | 0.64 |
| balencyy | 4 | 10 | 2 | -6 | 44.5 | 61.5% | 75.0% | -2.2% | 0.75 |
| s1lent | 4 | 11 | 1 | -7 | 31.5 | 30.8% | 25.0% | -4.5% | 0.49 |
| MITHPUTTINI | 3 | 12 | 2 | -9 | 36.8 | 23.1% | 33.3% | -3.6% | 0.41 |
| Coach|luq | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Yawara
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| brn$ | 16 | 4 | 1 | +12 | 147.5 | 69.2% | 12.5% | +7.6% | 1.86 |
| j0w | 12 | 6 | 2 | +6 | 122.8 | 84.6% | 33.3% | -2.4% | 1.32 |
| tele | 12 | 6 | 3 | +6 | 117.7 | 84.6% | 66.7% | +5.0% | 1.67 |
| deemO | 9 | 8 | 4 | +1 | 90.4 | 76.9% | 44.4% | +4.4% | 1.28 |
| revoltz | 2 | 6 | 1 | -4 | 21.2 | 76.9% | 50.0% | -3.2% | 0.63 |
| Coach|texxascs | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 T win Bomb exploded
- Round 2 T win Terrorists win
- Round 3 T win Terrorists win
- Round 4 T win Bomb exploded
- Round 5 CT win Time ran out
- Round 6 CT win Time ran out
- Round 7 CT win Bomb defused
- Round 8 T win Bomb exploded
- Round 9 CT win Counter-Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer