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Grêmio vs Yawara · ESL Challenger League Season 52 South America Cup 3 ·

Grêmio 16–5 Yawara · Nuke

Grêmio won Nuke 16–5.

Grêmio won 7 of 12 rounds on CT and 5 of 12 on T.

Yawara won 7 of 12 rounds on CT and 5 of 12 on T.

tele had the best rating on the map, 0.97, with 32 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Grêmio 16 7/12 5/12 1/2
Yawara 5 7/12 5/12 1/2

Grêmio

Player K D A +/− ADR KAST HS% Swing Rating
s1lent 27 25 9 +2 0.0 70.3% 40.7% -0.7% 0.80
MITHPUTTINI 24 26 4 -2 0.0 56.8% 33.3% -1.5% 0.71
yeda 22 28 6 -6 0.0 56.8% 54.5% +0.6% 0.77
souz4h 21 29 4 -8 0.0 73.0% 57.1% -2.9% 0.59
balencyy 20 32 6 -12 0.0 54.1% 65.0% -3.1% 0.47
Coach|luq 0 0 0 0 0.0 100.0% – 0.0% 0.78

Yawara

Player K D A +/− ADR KAST HS% Swing Rating
tele 32 25 10 +7 0.0 73.0% 59.4% +3.5% 0.97
revoltz 31 24 11 +7 0.0 81.1% 54.8% +0.5% 0.92
j0w 27 27 4 0 0.0 56.8% 48.1% +0.9% 0.76
brn$ 20 22 7 -2 0.0 73.0% 30.0% -1.0% 0.67
deemO 19 26 6 -7 0.0 75.7% 57.9% -2.3% 0.59
Coach|texxascs 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win
  2. Round 2 CT win
  3. Round 3 T win
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win
  7. Round 7 CT win Time ran out
  8. Round 8 CT win
  9. Round 9 CT win
  10. Round 10 CT win Bomb defused
  11. Round 11 T win
  12. Round 12 T win
  13. Round 13 CT win
  14. Round 14 T win
  15. Round 15 T win Bomb exploded
  16. Round 16 T win
  17. Round 17 CT win Bomb defused
  18. Round 18 T win Bomb exploded
  19. Round 19 CT win Bomb defused
  20. Round 20 CT win
  21. Round 21 CT win
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win
  24. Round 24 CT win
  25. Round 25 CT win
  26. Round 26
  27. Round 27 T win Bomb exploded
  28. Round 28 T win Bomb exploded
  29. Round 29 T win
  30. Round 30 T win Bomb exploded
  31. Round 31 T win
  32. Round 32 T win
  33. Round 33 T win Bomb exploded
  34. Round 34 CT win
  35. Round 35 CT win Bomb defused
  36. Round 36 T win Bomb exploded
  37. Round 37 T win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer