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Ground Zero vs Abyssal · ESL Challenger League Season 52 Oceania Cup 2 ·

Ground Zero 2–12 Abyssal · Dust2

Abyssal won Dust2 12–2.

Ground Zero won 5 of 12 rounds on CT and 7 of 12 on T.

Abyssal won 5 of 12 rounds on CT and 7 of 12 on T.

zune had the best rating on the map, 1.88, with 31 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Ground Zero 2 5/12 7/12 2/2
Abyssal 12 5/12 7/12 0/2

Ground Zero

Player K D A +/− ADR KAST HS% Swing Rating
hazr 23 22 9 +1 85.5 75.0% 56.5% -0.6% 1.18
vision 21 19 8 +2 78.4 82.1% 61.9% +1.6% 1.26
omichella 18 19 9 -1 64.2 82.1% 38.9% -1.1% 1.01
apocdud 17 17 5 0 73.9 71.4% 41.2% +0.2% 1.08
sliimey 16 22 9 -6 72.0 71.4% 56.3% -2.9% 0.89

Abyssal

Player K D A +/− ADR KAST HS% Swing Rating
zune 31 18 10 +13 120.1 78.6% 64.5% +6.5% 1.88
vinhy 22 18 6 +4 79.9 78.6% 59.1% +1.4% 1.34
Forleks 17 23 4 -6 62.4 78.6% 47.1% -3.4% 0.88
blood 15 18 5 -3 68.3 67.9% 26.7% +0.3% 1.08
dangeR 14 18 7 -4 58.6 71.4% 50.0% -2.0% 0.93

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Time ran out
  6. Round 6 T win Terrorists win
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 T win Terrorists win
  19. Round 19 T win Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Time ran out
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Time ran out

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer