Ground Zero vs Arcade · DFRAG HyperX Nationals 2026 ·
Ground Zero 13–7 Arcade · Nuke
Ground Zero won Nuke 13–7.
Ground Zero won 8 of 8 rounds on CT and 5 of 12 on T.
Arcade won 7 of 12 rounds on CT and 0 of 8 on T.
apocdud had the best rating on the map, 1.62, with 19 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Ground Zero | 13 | 8/8 | 5/12 | 2/2 |
| Arcade | 7 | 7/12 | 0/8 | 0/2 |
Ground Zero
Arcade
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| 74lor | 15 | 12 | 2 | +3 | 78.8 | 85.0% | 66.7% | +1.1% | 1.48 |
| N1ghtraid | 14 | 14 | 5 | 0 | 89.8 | 80.0% | 21.4% | +0.2% | 1.27 |
| Winnieeeee | 10 | 15 | 3 | -5 | 59.3 | 55.0% | 20.0% | -2.1% | 0.83 |
| Kras | 10 | 16 | 0 | -6 | 47.9 | 40.0% | 60.0% | -3.5% | 0.70 |
| Mechanical | 9 | 14 | 6 | -5 | 51.4 | 70.0% | 55.6% | -3.0% | 0.81 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Terrorists win
- Round 3 T win Bomb exploded
- Round 4 T win Bomb exploded
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Counter-Terrorists win
- Round 7 CT win Bomb defused
- Round 8 CT win Bomb defused
- Round 9 T win Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Counter-Terrorists win
- Round 17 CT win Time ran out
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer