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HEROIC vs 9z · Stake Ranked Episode 2 ·

HEROIC 16–7 9z · Overpass

HEROIC won Overpass 16–7.

HEROIC won 7 of 12 rounds on CT and 5 of 12 on T.

9z won 7 of 12 rounds on CT and 5 of 12 on T.

Chr1zN had the best rating on the map, 1.29, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
HEROIC 16 7/12 5/12 1/2
9z 7 7/12 5/12 1/2

HEROIC

Player K D A +/− ADR KAST HS% Swing Rating
Chr1zN 24 20 5 +4 93.4 67.9% 58.3% +0.3% 1.29
yxngstxr 22 20 6 +2 91.2 64.3% 40.9% -0.9% 1.14
nilo 21 20 7 +1 87.9 78.6% 38.1% -0.6% 1.15
susp 19 19 5 0 69.0 67.9% 52.6% +1.8% 1.16
xfl0ud 16 20 4 -4 63.1 53.6% 50.0% -1.3% 0.92

9z

Player K D A +/− ADR KAST HS% Swing Rating
meyern 24 21 3 +3 98.9 67.9% 25.0% +0.9% 1.25
HUASOPEEK 23 23 7 0 84.8 67.9% 52.2% -0.2% 1.16
luchov 17 21 5 -4 66.8 57.1% 82.4% -0.5% 1.01
max 17 21 8 -4 65.0 67.9% 52.9% -1.8% 0.98
dgt 13 22 8 -9 60.7 57.1% 53.8% -3.4% 0.78

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Time ran out
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Terrorists win
  24. Round 24 T win Terrorists win
  25. Round 25 T win Terrorists win
  26. Round 26 T win Terrorists win
  27. Round 27 T win Terrorists win
  28. Round 28 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer