HYPERSPIRIT vs Bebop · NODWIN Clutch Series 11 Closed Qualifier ·
HYPERSPIRIT 5–13 Bebop · Cache
Bebop won Cache 13–5.
HYPERSPIRIT won 2 of 6 rounds on CT and 3 of 12 on T.
Bebop won 9 of 12 rounds on CT and 4 of 6 on T.
wh1teout had the best rating on the map, 1.66, with 16 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| HYPERSPIRIT | 5 | 2/6 | 3/12 | 1/2 |
| Bebop | 13 | 9/12 | 4/6 | 1/2 |
HYPERSPIRIT
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| d1maje | 14 | 15 | 1 | -1 | 92.9 | 66.7% | 85.7% | +0.7% | 1.41 |
| Scr0b | 11 | 14 | 1 | -3 | 66.1 | 77.8% | 36.4% | -1.6% | 1.04 |
| Q-Q | 8 | 14 | 8 | -6 | 65.7 | 61.1% | 62.5% | -3.3% | 0.90 |
| starplajerz | 8 | 14 | 5 | -6 | 60.7 | 61.1% | 75.0% | -5.1% | 0.81 |
| ADRON | 4 | 15 | 1 | -11 | 33.7 | 44.4% | 100.0% | -8.0% | 0.34 |
Bebop
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| redzed | 18 | 10 | 5 | +8 | 104.7 | 88.9% | 61.1% | +4.9% | 1.56 |
| lov1kus | 17 | 10 | 6 | +7 | 100.2 | 94.4% | 52.9% | +3.9% | 1.43 |
| wh1teout | 16 | 5 | 2 | +11 | 81.6 | 88.9% | 37.5% | +8.0% | 1.66 |
| faydett | 15 | 11 | 6 | +4 | 88.8 | 83.3% | 66.7% | +3.3% | 1.30 |
| idisbalance | 6 | 9 | 2 | -3 | 42.4 | 77.8% | 33.3% | -2.8% | 0.73 |
Rounds
- Round 1 CT win Bomb defused
- Round 2 T win Bomb exploded
- Round 3 CT win Bomb defused
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 CT win Time ran out
- Round 7 T win Bomb exploded
- Round 8 T win Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Bomb defused
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Bomb defused
- Round 15 T win Terrorists win
- Round 16 T win Bomb exploded
- Round 17 T win Bomb exploded
- Round 18 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer