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HYPERSPIRIT vs Permitta · NODWIN Clutch Series 11 Closed Qualifier ·

HYPERSPIRIT 2–13 Permitta · Dust2

Permitta won Dust2 13–2.

HYPERSPIRIT won 8 of 12 rounds on CT and 5 of 12 on T.

Permitta won 7 of 12 rounds on CT and 4 of 12 on T.

Markoś had the best rating on the map, 1.41, with 17 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
HYPERSPIRIT 2 8/12 5/12 2/2
Permitta 13 7/12 4/12 0/2

HYPERSPIRIT

Player K D A +/− ADR KAST HS% Swing Rating
Q-Q 19 16 6 +3 84.1 79.2% 52.6% +0.7% 1.25
Ciocardau 17 12 2 +5 77.4 70.8% 64.7% +0.2% 1.21
d1maje 17 17 1 0 68.2 79.2% 52.9% +0.8% 1.05
Scr0b 12 11 8 +1 60.5 75.0% 25.0% +0.0% 1.07
starplajerz 12 13 9 -1 71.4 79.2% 58.3% +0.0% 1.05

Permitta

Player K D A +/− ADR KAST HS% Swing Rating
Markoś 17 12 4 +5 84.2 70.8% 29.4% +3.2% 1.41
maaryy 17 17 5 0 76.7 75.0% 47.1% +0.9% 1.23
AdrieN 15 15 5 0 68.3 70.8% 40.0% +0.5% 1.14
tomiko 11 17 1 -6 61.8 58.3% 54.5% -3.9% 0.78
showk 7 16 7 -9 42.8 75.0% 71.4% -3.2% 0.73

Rounds

  1. Round 1 T win Bomb exploded
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Time ran out
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 T win Bomb exploded
  10. Round 10 T win Bomb exploded
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 T win Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 T win Bomb exploded
  24. Round 24 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer