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Inner Circle Academy vs Fire Flux · CCT 2026 Challengers Europe Series 6 ·

Inner Circle Academy 2–13 Fire Flux · Dust2

Fire Flux won Dust2 13–2.

Inner Circle Academy won 8 of 12 rounds on CT and 5 of 12 on T.

Fire Flux won 7 of 12 rounds on CT and 4 of 12 on T.

Flierax had the best rating on the map, 1.38, with 19 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Inner Circle Academy 2 8/12 5/12 0/2
Fire Flux 13 7/12 4/12 2/2

Inner Circle Academy

Player K D A +/− ADR KAST HS% Swing Rating
L1seYoung 22 17 6 +5 85.5 79.2% 54.5% 0.0% 1.28
Flierax 19 13 5 +6 81.0 79.2% 10.5% +2.0% 1.38
NaYz 16 15 7 +1 63.5 83.3% 56.3% +1.1% 1.15
3ippoch 14 15 6 -1 72.0 79.2% 85.7% -1.8% 1.04
tamefear 13 16 7 -3 68.7 62.5% 69.2% -2.5% 0.93

Fire Flux

Player K D A +/− ADR KAST HS% Swing Rating
Quality 18 17 7 +1 92.6 62.5% 61.1% +1.5% 1.29
zer0UKY 17 16 2 +1 76.3 66.7% 23.5% +2.6% 1.25
xEternaLxx 16 18 6 -2 65.6 70.8% 50.0% -0.4% 1.02
Cizzx 15 16 5 -1 79.3 66.7% 53.3% 0.0% 1.12
zemix 10 17 5 -7 54.5 58.3% 50.0% -2.4% 0.79

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Bomb defused
  16. Round 16 CT win Bomb defused
  17. Round 17 T win Bomb exploded
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Terrorists win
  21. Round 21 T win Bomb exploded
  22. Round 22 T win Bomb exploded
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer