Just Players vs ex-RUSTEC · NODWIN Clutch Series 10 ·
Just Players 14–16 ex-RUSTEC · Mirage
ex-RUSTEC won Mirage 16–14.
Just Players won 9 of 12 rounds on CT and 3 of 12 on T.
ex-RUSTEC won 9 of 12 rounds on CT and 3 of 12 on T.
sstiNiX had the best rating on the map, 1.41, with 28 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Just Players | 14 | 9/12 | 3/12 | 1/2 |
| ex-RUSTEC | 16 | 9/12 | 3/12 | 1/2 |
Just Players
ex-RUSTEC
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| Patsi | 27 | 24 | 7 | +3 | 87.5 | 70.0% | 44.4% | +0.6% | 1.27 |
| jakekeS | 24 | 19 | 8 | +5 | 89.8 | 66.7% | 58.3% | +0.9% | 1.29 |
| yiksrezo | 20 | 20 | 8 | 0 | 69.6 | 60.0% | 55.0% | -0.4% | 1.01 |
| Brilliance | 17 | 23 | 5 | -6 | 60.0 | 50.0% | 29.4% | -1.1% | 0.85 |
| youka | 16 | 18 | 19 | -2 | 63.7 | 66.7% | 25.0% | +1.4% | 1.08 |
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2 CT win Bomb defused
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Time ran out
- Round 6 T win Terrorists win
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Counter-Terrorists win
- Round 9 T win Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 T win Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Bomb defused
- Round 15 T win Terrorists win
- Round 16 T win Terrorists win
- Round 17 T win Bomb exploded
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Counter-Terrorists win
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Counter-Terrorists win
- Round 25 CT win Counter-Terrorists win
- Round 26 T win Terrorists win
- Round 27 CT win Bomb defused
- Round 28 CT win Bomb defused
- Round 29 CT win Counter-Terrorists win
- Round 30 CT win Bomb defused
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer