Just Players vs Inner Circle Academy · NODWIN Clutch Series 10 ·
Just Players 19–16 Inner Circle Academy · Ancient
Just Players won Ancient 19–16.
Just Players won 7 of 12 rounds on CT and 5 of 12 on T.
Inner Circle Academy won 7 of 12 rounds on CT and 5 of 12 on T.
h1te had the best rating on the map, 1.62, with 33 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Just Players | 19 | 7/12 | 5/12 | 2/2 |
| Inner Circle Academy | 16 | 7/12 | 5/12 | 0/2 |
Just Players
Inner Circle Academy
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Terrorists win
- Round 3 CT win Counter-Terrorists win
- Round 4 T win Bomb exploded
- Round 5 CT win Bomb defused
- Round 6 CT win Bomb defused
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Bomb defused
- Round 9 CT win Counter-Terrorists win
- Round 10 T win Terrorists win
- Round 11 CT win Bomb defused
- Round 12 T win Terrorists win
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Terrorists win
- Round 17 CT win Bomb defused
- Round 18 T win Bomb exploded
- Round 19 T win Bomb exploded
- Round 20 T win Terrorists win
- Round 21 CT win Time ran out
- Round 22 T win Terrorists win
- Round 23 CT win Counter-Terrorists win
- Round 24 CT win Bomb defused
- Round 25 T win Bomb exploded
- Round 26 CT win Counter-Terrorists win
- Round 27 T win Bomb exploded
- Round 28 CT win Counter-Terrorists win
- Round 29 T win Terrorists win
- Round 30 T win Terrorists win
- Round 31 T win Terrorists win
- Round 32 T win Terrorists win
- Round 33 T win Terrorists win
- Round 34 T win Bomb exploded
- Round 35 CT win Counter-Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer