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K27 vs Nuclear TigeRES · GLuck Moscow Cyber Games 2026 Closed Qualifier ·

K27 255–3 Nuclear TigeRES · Cache

K27 won Cache 255–3.

K27 won 9 of 12 rounds on CT and 4 of 12 on T.

Nuclear TigeRES won 8 of 12 rounds on CT and 3 of 12 on T.

ayuki had the best rating on the map, 1.65, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
K27 255 9/12 4/12 1/2
Nuclear TigeRES 3 8/12 3/12 1/2

K27

Player K D A +/− ADR KAST HS% Swing Rating
X5G7V 20 17 4 +3 83.7 68.0% 65.0% +2.8% 1.41
xeedo 17 17 7 0 83.8 64.0% 64.7% -0.3% 1.18
clax 16 18 5 -2 68.0 76.0% 50.0% -1.2% 1.03
qw1nk1 15 20 8 -5 67.4 56.0% 46.7% +0.8% 1.02
kashl1d 11 16 7 -5 62.5 64.0% 27.3% -0.6% 1.00
Coach|balblna 0 0 0 0 0.0 100.0% – 0.0% 0.78

Nuclear TigeRES

Player K D A +/− ADR KAST HS% Swing Rating
ayuki 24 15 5 +9 128.4 76.0% 54.2% +2.7% 1.65
m1QUSE 21 17 5 +4 121.2 76.0% 28.6% -0.3% 1.39
z1k4 16 14 1 +2 77.1 64.0% 31.3% -0.4% 1.13
senka 13 16 4 -3 70.8 60.0% 30.8% -1.8% 0.95
flouzer 赤瞳 12 17 7 -5 74.9 60.0% 50.0% -2.1% 0.92

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Bomb defused
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Counter-Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Bomb defused
  20. Round 20 CT win Bomb defused
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Bomb defused
  25. Round 25 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer