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Lavked vs Just Players · European Pro League Series 8 ·

Lavked 11–13 Just Players · Ancient

Just Players won Ancient 13–11.

Lavked won 7 of 12 rounds on CT and 4 of 12 on T.

Just Players won 8 of 12 rounds on CT and 5 of 12 on T.

sm3t had the best rating on the map, 1.78, with 28 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Lavked 11 7/12 4/12 2/2
Just Players 13 8/12 5/12 0/2

Lavked

Player K D A +/− ADR KAST HS% Swing Rating
L1nkero 24 18 4 +6 87.8 60.0% 58.3% +0.5% 1.29
solb 21 19 4 +2 92.4 68.0% 76.2% +1.1% 1.23
xm1nd 18 21 4 -3 68.2 68.0% 50.0% +0.4% 1.04
KENSI 14 20 4 -6 84.4 68.0% 64.3% -1.5% 0.91
1NVISIBLEE 7 22 4 -15 47.6 64.0% 57.1% -6.5% 0.45

Just Players

Player K D A +/− ADR KAST HS% Swing Rating
sm3t 28 21 5 +7 121.0 80.0% 60.7% +4.3% 1.78
sstiNiX 23 17 12 +6 120.1 84.0% 43.5% +2.7% 1.63
h1te 17 17 8 0 78.1 68.0% 64.7% -0.4% 1.14
spirit 13 18 5 -5 57.2 60.0% 53.8% -3.8% 0.81
reNIK 12 16 4 -4 40.0 72.0% 50.0% -3.1% 0.81

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Bomb defused
  4. Round 4 T win Terrorists win
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Time ran out
  7. Round 7 T win Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Time ran out
  15. Round 15 T win Terrorists win
  16. Round 16 CT win Time ran out
  17. Round 17 T win Terrorists win
  18. Round 18 T win Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Bomb defused
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Counter-Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer