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Lilmix vs Revise · CCT 2026 Europe Series 12 Closed Qualifier ·

Lilmix 16–5 Revise · Ancient

Lilmix won Ancient 16–5.

Lilmix won 7 of 12 rounds on CT and 5 of 12 on T.

Revise won 7 of 12 rounds on CT and 5 of 12 on T.

WaSdy had the best rating on the map, 1.50, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Lilmix 16 7/12 5/12 1/2
Revise 5 7/12 5/12 1/2

Lilmix

Player K D A +/− ADR KAST HS% Swing Rating
Wonder 22 18 10 +4 101.9 85.2% 54.5% +2.4% 1.44
macke 21 17 7 +4 86.5 70.4% 61.9% +3.9% 1.40
p1ke 20 17 5 +3 73.6 85.2% 55.0% +1.2% 1.24
Tqezo 19 17 9 +2 71.5 70.4% 42.1% -1.9% 1.04
chucker 16 20 7 -4 69.2 85.2% 12.5% -2.4% 0.99

Revise

Player K D A +/− ADR KAST HS% Swing Rating
WaSdy 24 20 8 +4 106.9 70.4% 62.5% +2.3% 1.50
SuNFiX 22 16 8 +6 103.8 81.5% 45.5% +2.0% 1.48
kanode 17 21 3 -4 53.3 59.3% 29.4% -3.3% 0.85
nikson 14 22 10 -8 61.4 70.4% 35.7% -1.7% 0.88
s1ssi 11 20 6 -9 59.5 63.0% 18.2% -3.8% 0.75

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Terrorists win
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Bomb defused
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 T win Terrorists win
  23. Round 23 CT win Bomb defused
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Bomb defused
  27. Round 27 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer