Subtick

Liquid vs Alliance · HyperX Roman Imperium Cup VI ·

Liquid 3–2 Alliance · Ancient

Liquid won Ancient 3–2.

Liquid won 1 of 4 rounds on CT and 2 of 12 on T.

Alliance won 10 of 12 rounds on CT and 3 of 4 on T.

avid had the best rating on the map, 1.66, with 16 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Liquid 3 1/4 2/12 0/2
Alliance 2 10/12 3/4 2/2

Liquid

Player K D A +/− ADR KAST HS% Swing Rating
jL 11 13 4 -2 96.9 81.3% 63.6% -2.1% 1.24
ultimate 8 12 2 -4 45.1 68.8% 50.0% -2.2% 0.86
siuhy 8 14 3 -6 64.3 62.5% 75.0% -3.4% 0.82
EliGE 8 15 1 -7 56.8 50.0% 25.0% -5.9% 0.66
NAF 7 14 2 -7 56.6 62.5% 57.1% -6.0% 0.67

Alliance

Player K D A +/− ADR KAST HS% Swing Rating
avid 16 8 3 +8 103.7 75.0% 50.0% +4.5% 1.66
eraa 16 11 6 +5 106.2 93.8% 18.8% +6.5% 1.54
upE 12 6 6 +6 81.0 93.8% 66.7% +4.3% 1.45
MaiL09 12 8 5 +4 78.6 100.0% 33.3% +4.8% 1.31
twist 12 9 3 +3 75.2 75.0% 41.7% -0.4% 1.13

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Counter-Terrorists win
  3. Round 3 CT win Counter-Terrorists win
  4. Round 4 CT win Bomb defused
  5. Round 5 T win Bomb exploded
  6. Round 6 CT win Bomb defused
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Counter-Terrorists win
  12. Round 12 CT win Bomb defused
  13. Round 13 T win Terrorists win
  14. Round 14 CT win Counter-Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer