LP vs SAW Youngsters · HyperX Retake Season 12 ·
LP 16–1 SAW Youngsters · Nuke
LP won Nuke 16–1.
LP won 11 of 12 rounds on CT and 1 of 12 on T.
SAW Youngsters won 10 of 12 rounds on CT and 1 of 12 on T.
divine had the best rating on the map, 1.34, with 26 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| LP | 16 | 11/12 | 1/12 | 1/2 |
| SAW Youngsters | 1 | 10/12 | 1/12 | 1/2 |
LP
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| divine | 26 | 20 | 4 | +6 | 89.4 | 64.5% | 15.4% | +0.8% | 1.34 |
| alisson | 25 | 19 | 3 | +6 | 78.1 | 74.2% | 36.0% | +2.3% | 1.31 |
| zmb | 17 | 19 | 3 | -2 | 56.3 | 64.5% | 88.2% | -0.5% | 1.00 |
| happ | 15 | 18 | 5 | -3 | 61.8 | 64.5% | 60.0% | +0.2% | 1.05 |
| Leomonster | 15 | 21 | 6 | -6 | 57.8 | 61.3% | 73.3% | -3.2% | 0.83 |
SAW Youngsters
Rounds
- Round 1 CT win Counter-Terrorists win
- Round 2
- Round 3 CT win Counter-Terrorists win
- Round 4 CT win Counter-Terrorists win
- Round 5 CT win Counter-Terrorists win
- Round 6 T win Bomb exploded
- Round 7 CT win Counter-Terrorists win
- Round 8 CT win Time ran out
- Round 9 CT win Counter-Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Counter-Terrorists win
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 T win Bomb exploded
- Round 17 CT win Counter-Terrorists win
- Round 18 CT win Counter-Terrorists win
- Round 19 CT win Counter-Terrorists win
- Round 20 CT win Counter-Terrorists win
- Round 21 CT win Bomb defused
- Round 22 CT win Counter-Terrorists win
- Round 23 CT win Bomb defused
- Round 24 CT win Counter-Terrorists win
- Round 25 CT win Bomb defused
- Round 26 T win Terrorists win
- Round 27 CT win Counter-Terrorists win
- Round 28 CT win Counter-Terrorists win
- Round 29 CT win Time ran out
- Round 30 T win Terrorists win
- Round 31 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer