Subtick

magic vs FaZe · FISSURE Playground 3 ·

magic 16–6 FaZe · Ancient

magic won Ancient 16–6.

magic won 6 of 12 rounds on CT and 6 of 12 on T.

FaZe won 6 of 12 rounds on CT and 6 of 12 on T.

mo0N had the best rating on the map, 1.52, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
magic 16 6/12 6/12 1/2
FaZe 6 6/12 6/12 1/2

magic

Player K D A +/− ADR KAST HS% Swing Rating
mo0N 25 17 7 +8 116.2 70.0% 24.0% +2.3% 1.52
tenzy 24 19 5 +5 76.1 76.7% 75.0% +1.5% 1.32
MaSvAl 23 15 8 +8 85.6 80.0% 73.9% +3.5% 1.46
AW 19 25 7 -6 68.4 66.7% 42.1% -3.0% 0.83
sFade8 16 20 7 -4 61.7 80.0% 62.5% -1.2% 0.99

FaZe

Player K D A +/− ADR KAST HS% Swing Rating
frozen 22 23 7 -1 80.4 80.0% 27.3% +0.7% 1.16
Twistzz 21 19 7 +2 72.6 73.3% 66.7% +0.5% 1.19
jcobbb 20 21 5 -1 88.7 73.3% 70.0% 0.0% 1.17
JBOEN 19 21 9 -2 66.2 66.7% 36.8% -0.6% 0.99
Neityu 13 24 7 -11 55.8 56.7% 61.5% -4.8% 0.67

Rounds

  1. Round 1 T win Terrorists win
  2. Round 2 CT win Time ran out
  3. Round 3 T win Bomb exploded
  4. Round 4 T win Bomb exploded
  5. Round 5 T win Terrorists win
  6. Round 6 CT win Bomb defused
  7. Round 7 CT win Bomb defused
  8. Round 8 CT win Bomb defused
  9. Round 9 CT win Time ran out
  10. Round 10 CT win Time ran out
  11. Round 11 T win Terrorists win
  12. Round 12 T win Terrorists win
  13. Round 13 T win Terrorists win
  14. Round 14 T win Terrorists win
  15. Round 15 T win Terrorists win
  16. Round 16 T win Bomb exploded
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Counter-Terrorists win
  19. Round 19 CT win Counter-Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 CT win Bomb defused
  22. Round 22 CT win Counter-Terrorists win
  23. Round 23 T win Bomb exploded
  24. Round 24 CT win Bomb defused
  25. Round 25 T win Bomb exploded
  26. Round 26 T win Bomb exploded
  27. Round 27 CT win Counter-Terrorists win
  28. Round 28 T win Terrorists win
  29. Round 29 T win Terrorists win
  30. Round 30 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer