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Mai Tai vs BIG Academy · CCT 2026 Challengers Europe Series 7 ·

Mai Tai 12–7 BIG Academy · Ancient

Mai Tai won Ancient 12–7.

Mai Tai won 6 of 12 rounds on CT and 4 of 12 on T.

BIG Academy won 8 of 12 rounds on CT and 6 of 12 on T.

aZe had the best rating on the map, 1.53, with 24 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Mai Tai 12 6/12 4/12 2/2
BIG Academy 7 8/12 6/12 0/2

Mai Tai

Player K D A +/− ADR KAST HS% Swing Rating
enzo 25 20 4 +5 94.8 74.1% 52.0% +1.6% 1.41
chudy 22 25 5 -3 95.0 63.0% 72.7% -1.1% 1.16
Nami 18 19 10 -1 74.2 77.8% 55.6% -1.5% 1.14
seis 15 19 5 -4 65.1 70.4% 66.7% -1.6% 0.99
darchevile 10 21 5 -11 42.7 59.3% 60.0% -3.5% 0.65

BIG Academy

Player K D A +/− ADR KAST HS% Swing Rating
hrdina 26 17 6 +9 96.9 85.2% 61.5% +3.0% 1.48
aZe 24 14 14 +10 95.7 92.6% 37.5% +3.3% 1.53
doni 20 18 4 +2 88.5 70.4% 75.0% +2.2% 1.27
prosus 19 22 8 -3 76.0 66.7% 63.2% -0.9% 1.00
sheezy 15 19 8 -4 57.4 74.1% 40.0% -1.5% 0.91

Rounds

  1. Round 1 CT win Counter-Terrorists win
  2. Round 2 T win Terrorists win
  3. Round 3 T win Terrorists win
  4. Round 4 T win Bomb exploded
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 T win Terrorists win
  7. Round 7 T win Bomb exploded
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 CT win Counter-Terrorists win
  11. Round 11 CT win Bomb defused
  12. Round 12 T win Terrorists win
  13. Round 13 T win Bomb exploded
  14. Round 14 T win Terrorists win
  15. Round 15 CT win Bomb defused
  16. Round 16 T win Bomb exploded
  17. Round 17 T win Terrorists win
  18. Round 18 CT win Time ran out
  19. Round 19 CT win Bomb defused
  20. Round 20 CT win Counter-Terrorists win
  21. Round 21 CT win Counter-Terrorists win
  22. Round 22 CT win Bomb defused
  23. Round 23 CT win Counter-Terrorists win
  24. Round 24 CT win Counter-Terrorists win
  25. Round 25 CT win Counter-Terrorists win
  26. Round 26 CT win Counter-Terrorists win
  27. Round 27 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer