Marsborne vs Elusive · ESL Challenger League Season 52 North America Cup 1 ·
Marsborne 13–8 Elusive · Ancient
Marsborne won Ancient 13–8.
Marsborne won 8 of 12 rounds on CT and 5 of 11 on T.
Elusive won 6 of 11 rounds on CT and 4 of 12 on T.
nicx had the best rating on the map, 1.85, with 26 kills.
2D replay
Rounds
| Teams | Rounds | CT rounds | T rounds | Pistols |
|---|---|---|---|---|
| Marsborne | 13 | 8/12 | 5/11 | 0/2 |
| Elusive | 8 | 6/11 | 4/12 | 2/2 |
Marsborne
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| nicx | 26 | 14 | 6 | +12 | 155.7 | 82.6% | 69.2% | +4.0% | 1.85 |
| Grizz | 20 | 14 | 5 | +6 | 108.2 | 78.3% | 55.0% | +1.3% | 1.42 |
| ogwizard | 12 | 10 | 3 | +2 | 83.9 | 73.9% | 41.7% | +0.6% | 1.19 |
| freshie | 12 | 16 | 7 | -4 | 73.1 | 73.9% | 50.0% | -0.7% | 1.00 |
| WUMBO | 10 | 19 | 8 | -9 | 68.4 | 73.9% | 70.0% | -0.9% | 0.87 |
| Coach|ItsLucid_ | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Elusive
| Player | K | D | A | +/− | ADR | KAST | HS% | Swing | Rating |
|---|---|---|---|---|---|---|---|---|---|
| sayN | 19 | 15 | 6 | +4 | 112.1 | 82.6% | 52.6% | +0.4% | 1.45 |
| FRIZZY | 14 | 15 | 2 | -1 | 83.0 | 65.2% | 57.1% | -0.5% | 1.16 |
| austin | 14 | 16 | 2 | -2 | 81.1 | 56.5% | 35.7% | -2.7% | 1.01 |
| Msaia | 13 | 16 | 4 | -3 | 67.0 | 69.6% | 38.5% | +0.5% | 1.08 |
| Jonji-JLC | 13 | 19 | 12 | -6 | 79.9 | 82.6% | 53.8% | -2.5% | 1.00 |
| Coach|MaestrO | 0 | 0 | 0 | 0 | 0.0 | 100.0% | – | 0.0% | 0.78 |
Rounds
- Round 1 T win Terrorists win
- Round 2 T win Terrorists win
- Round 3 T win Bomb exploded
- Round 4 CT win Time ran out
- Round 5 CT win Bomb defused
- Round 6 T win Terrorists win
- Round 7 CT win Bomb defused
- Round 8 CT win Counter-Terrorists win
- Round 9 CT win Counter-Terrorists win
- Round 10 CT win Counter-Terrorists win
- Round 11 CT win Counter-Terrorists win
- Round 12 CT win Counter-Terrorists win
- Round 13 CT win Bomb defused
- Round 14 CT win Counter-Terrorists win
- Round 15 CT win Counter-Terrorists win
- Round 16 CT win Bomb defused
- Round 17 CT win Time ran out
- Round 18 T win Bomb exploded
- Round 19 T win Bomb exploded
- Round 20 T win Bomb exploded
- Round 21 CT win Counter-Terrorists win
- Round 22 T win Terrorists win
- Round 23 T win Terrorists win
Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer