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Marsborne vs Without a Roof · CROSSFIRE Season 6 ·

Marsborne 10–4 Without a Roof · Ancient

Marsborne won Ancient 10–4.

Marsborne won 6 of 11 rounds on CT and 4 of 12 on T.

Without a Roof won 8 of 12 rounds on CT and 5 of 11 on T.

Grizz had the best rating on the map, 1.68, with 21 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Marsborne 10 6/11 4/12 1/2
Without a Roof 4 8/12 5/11 1/2

Marsborne

Player K D A +/− ADR KAST HS% Swing Rating
Grizz 21 16 2 +5 124.9 78.3% 66.7% +2.1% 1.68
WUMBO 15 17 4 -2 88.3 65.2% 53.3% -0.7% 1.13
freshie 11 13 3 -2 62.6 78.3% 27.3% 0.0% 1.08
nicx 9 16 6 -7 48.6 65.2% 44.4% -3.0% 0.76
ogwizard 8 16 4 -8 57.5 73.9% 12.5% -2.9% 0.81
Coach|ItsLucid_ 0 0 0 0 0.0 100.0% – 0.0% 0.78

Without a Roof

Player K D A +/− ADR KAST HS% Swing Rating
Stewie2K 19 13 6 +6 117.7 87.0% 78.9% -1.3% 1.43
CeRq 18 11 5 +7 128.6 73.9% 33.3% +3.4% 1.55
FaNg 17 14 4 +3 98.0 78.3% 70.6% +2.3% 1.31
Brehze 12 12 3 0 77.3 69.6% 75.0% +1.3% 1.13
autimatic 12 14 8 -2 71.9 78.3% 33.3% -1.3% 0.99
Coach|steel 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 CT win Bomb defused
  2. Round 2 CT win Bomb defused
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Counter-Terrorists win
  5. Round 5 CT win Counter-Terrorists win
  6. Round 6 CT win Counter-Terrorists win
  7. Round 7 CT win Counter-Terrorists win
  8. Round 8 CT win Counter-Terrorists win
  9. Round 9 CT win Counter-Terrorists win
  10. Round 10 T win Terrorists win
  11. Round 11 T win Bomb exploded
  12. Round 12 T win Terrorists win
  13. Round 13 CT win Counter-Terrorists win
  14. Round 14 CT win Bomb defused
  15. Round 15 CT win Counter-Terrorists win
  16. Round 16 CT win Counter-Terrorists win
  17. Round 17 CT win Counter-Terrorists win
  18. Round 18 CT win Bomb defused
  19. Round 19 T win Terrorists win
  20. Round 20 T win Bomb exploded
  21. Round 21 T win Bomb exploded
  22. Round 22 T win Bomb exploded
  23. Round 23 T win Terrorists win

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer