Subtick

Marsborne vs Without a Roof · CROSSFIRE Season 6 ·

Marsborne 16–6 Without a Roof · Mirage

Marsborne won Mirage 16–6.

Marsborne won 5 of 12 rounds on CT and 5 of 12 on T.

Without a Roof won 7 of 12 rounds on CT and 6 of 12 on T.

WUMBO had the best rating on the map, 0.91, with 25 kills.

2D replay

Rounds

Teams Rounds CT rounds T rounds Pistols
Marsborne 16 5/12 5/12 0/2
Without a Roof 6 7/12 6/12 2/2

Marsborne

Player K D A +/− ADR KAST HS% Swing Rating
WUMBO 25 18 6 +7 0.0 71.9% 56.0% +1.6% 0.91
ogwizard 21 23 3 -2 0.0 65.6% 14.3% -0.8% 0.72
nicx 20 21 7 -1 0.0 71.9% 50.0% -0.3% 0.71
freshie 19 23 6 -4 0.0 62.5% 52.6% +0.4% 0.72
Grizz 16 26 7 -10 0.0 53.1% 62.5% -2.7% 0.50
Coach|ItsLucid_ 0 0 0 0 0.0 100.0% – 0.0% 0.78

Without a Roof

Player K D A +/− ADR KAST HS% Swing Rating
autimatic 21 23 7 -2 0.0 65.6% 57.1% +0.5% 0.77
Stewie2K 21 24 3 -3 0.0 71.9% 76.2% -0.7% 0.73
CeRq 20 23 5 -3 0.0 65.6% 40.0% -3.1% 0.63
Brehze 15 25 3 -10 0.0 56.3% 80.0% -2.3% 0.56
FaNg 14 24 4 -10 0.0 56.3% 78.6% -3.1% 0.52
Coach|steel 0 0 0 0 0.0 100.0% – 0.0% 0.78

Rounds

  1. Round 1 T win
  2. Round 2 T win Bomb exploded
  3. Round 3 T win Bomb exploded
  4. Round 4 CT win Time ran out
  5. Round 5
  6. Round 6 T win Bomb exploded
  7. Round 7 CT win
  8. Round 8 T win Bomb exploded
  9. Round 9 CT win
  10. Round 10 CT win
  11. Round 11 CT win Bomb defused
  12. Round 12 T win
  13. Round 13 CT win Time ran out
  14. Round 14 CT win
  15. Round 15 T win
  16. Round 16 T win
  17. Round 17 CT win
  18. Round 18 CT win
  19. Round 19 CT win
  20. Round 20 CT win
  21. Round 21 CT win Bomb defused
  22. Round 22 T win Bomb exploded
  23. Round 23 T win
  24. Round 24 T win
  25. Round 25 T win
  26. Round 26 CT win
  27. Round 27 T win
  28. Round 28 CT win
  29. Round 29 CT win
  30. Round 30 CT win Bomb defused
  31. Round 31 CT win Bomb defused
  32. Round 32 CT win Bomb defused

Rating weighs kills, deaths, damage, KAST and round swing per round, each adjusted for the round's economy; about 1.00 is average. Swing is how much a player moved their team's chance of winning the round, per round. Numbers from Subtick's own parse of the match demos. Open in the full viewer